Browse Riftbound Rules Questions

Page 153 of 158 · 7,873 verified questions. Each links to the full ruling.

When Watcher gives -3 Might (to a minimum of 1) to a 2 Might Poro, and then the Poro receives +3 Might from other effects later in the turn, what is the Poro's final Might?

Ruling: The Poro ends at 4 Might. Watcher's effect applies once when it resolves, calculating the actual reduction based on each unit's current Might at that moment (respecting the minimum of 1), and that specific reduction value is what persists for the turn, not the full -3.

When casting a spell like Dragon's Rage or Charm, do you need to declare targets and destinations before opponents can counter it?

Ruling: Yes, you must declare the target and destination when you cast the spell, before opponents can counter it with cards like Defy or other counter spells.

Can you win the game by moving a champion from one battlefield to another (using Ganking and Mistfall) to conquer both battlefields in one turn when at 7 points?

Ruling: Yes, you can win by scoring on both battlefields in one turn. When you move a champion from one battlefield to another and conquer the second battlefield, both scores count toward the "all battlefields" win condition even though the first battlefield is no longer occupied.

Does Flurry of Blades require paying the recycle cost for Deflect when there are multiple units with Deflect at battlefields?

Ruling: Flurry of Blades does not require paying recycle costs for Deflect because it does not target units. Nuances: - Flurry of Blades programmatically selects units rather than having the controller choose targets - The phrase "deal 1 to" does not mean targeting - the spell blankets all units at battlefields without the controller making choices - Unlike targeted spells...

Does playing Sneaky Deckhand to an open battlefield earn you a point?

Ruling: Yes, if you play Sneaky Deckhand to an open battlefield and conquer it (opponent doesn't respond with removal like Gust), you score a point.

When Yasuo moves to a battlefield using Ride the Wind during a showdown, does he trigger his 'when I attack' ability, or is he classified as a defending unit?

Ruling: Yasuo will not trigger his "when I attack" ability because he gains the defender designation, not the attacker designation, when moved to a battlefield that is already being contested.

If I activate Baited Hook targeting a unit, then respond by playing Hidden Blade to kill that unit, does Baited Hook still resolve and do I get its effect?

Ruling: Baited Hook will still resolve, but since the targeted unit is now dead, its Might Value is null. You will reveal 5 cards but be unable to play any of them, and all 5 will be recycled.

Does Volibear Imposing have to tank ability damage first, or just combat damage? Can Yasuo Remorseful target other units with his ability when Volibear Imposing is defending?

Ruling: Tank only applies to combat damage. Yasuo can target any unit at the battlefield with his ability, even when Volibear Imposing is defending.

When playing Promising Future with Lux as your Legend and revealing Final Spark while opponent reveals Mindsplitter, what is the correct order of resolution?

Ruling: When Promising Future resolves with Lux, both revealed cards are placed on the chain as pending during resolution, then Lux's legend trigger is added as pending. During cleanup, all pending items finalize in order (Mindsplitter, Final Spark with target declared, Lux trigger), then Mindsplitter skips reactions and instantly resolves adding its trigger to the chain.

Can Miss Fortune - Captain use her Move trigger to ready another unit that attacked with her (Traveling Merchant), since both units are exhausted after declaring the attack?

Ruling: Yes, Miss Fortune - Captain can target and ready another unit that attacked with her, such as Traveling Merchant, because triggers resolve after the triggering event completes.

Can Defy counter spells like Cleave when they are played outside of showdowns (e.g., at a player's base)?

Ruling: Yes, Defy can be used to counter spells like Cleave even when they are played outside of showdowns, such as at a player's base.

Can the attacking player choose the order of their 'When I attack' triggers, and when are units considered 'in combat' for the purposes of playing Cannon Barrage as a reaction?

Ruling: When multiple triggers happen simultaneously, the controller decides the stack order, so the attacking player can sequence their attack triggers (like Anivia before Warwick). Units are considered in combat immediately when showdown starts at a contested battlefield, which occurs when moving units to an occupied battlefield resolves.

Can you play Reactions (like Shen or flip Hidden Units) after your units die to a spell during combat, and maintain control of the battlefield before losing it?

Ruling: During combat (when a battlefield is Contested), you maintain control of the battlefield even after all your units die to a spell, until both players pass focus without taking actions. This allows you to play Reactions like Shen or flip Hidden Units after your units die but before losing control. Outside of combat, you cannot do this - any...

When a 1 Might unit is buffed to 2 Might by Trifarian War Camp and attacks Ahri (who applies -1 Might), does it stay at 2 Might because War Camp's buff is static, or does it become 1 Might?

Ruling: The unit becomes 1 Might. Ahri snapshots the unit's Might when her ability sees it (at 2 Might), then applies -1 Might continuously for the rest of the turn.

When a defender plays an action in combat, does focus pass back to the attacker after it resolves, or does the defender get to play a second action first?

Ruling: Focus bounces back and forth between attacker and defender after each action resolves. Sequence: - Defender plays an action - Action and any reactions resolve - Focus passes back to attacker

If Thousand Tailed Watcher is played and later in the turn the opponent plays a reaction speed unit (like Shen or Teemo) from hidden, will those units have the -3 applied to them?

Ruling: No, units played after Thousand Tailed Watcher resolves will not have the -3 applied to them. Thousand Tail and other spells and abilities that change stats do so when they resolve, and the amount added/removed and the number of units affected aren't updated until the effect wears off.

If a unit is moved to a battlefield on an opponent's turn (via Charm or Ride the Wind) and defeats the units there, does the unit's controller gain a Conquer point immediately, and then a Holding point at the start of their next turn?

Ruling: Yes, you gain a Conquer point immediately when your unit defeats opponents and takes control of a battlefield on your opponent's turn, and then you gain a Holding point at the start of your next turn.

How does Targon's Peak work, specifically regarding when it triggers and when runes are chosen and readied?

Ruling: Targon's Peak triggers when conquering and creates a delayed trigger that resolves at end of turn, at which point runes are chosen as targets and then readied.

When Smokescreen is played on a unit that later gains might from another effect (like Cleaver), does Smokescreen's might reduction snapshot at resolution or apply based on the unit's current might?

Ruling: Smokescreen's effect is "snapshotted" when it resolves, meaning the might reduction is determined by the unit's might at the time Smokescreen resolves and that reduction amount applies for the rest of the turn.

Can I cast a spell without legal targets (like Stupefy) just to draw a card?

Ruling: No, if a spell needs a target, you can't cast it without a valid target. Nuances: - If there is a valid target when you cast the spell, but the target becomes invalid before resolution, you'll still draw the card - You cannot cast a spell with mandatory Deflect cost and decline to pay it (you can only decline...

How does priority work during a Showdown in Riftbound, specifically regarding when Reaction cards can be played, when Action cards can be played after chains resolve, and how passing priority works?

Ruling: Reaction cards can be played anytime Action cards can be played, not just in response to Action cards. When a chain resolves fully, focus passes to the player who didn't start the chain, who now has priority to play actions.

If my opponent moves a 1/1 unit to a battlefield and passes priority, then I play Hextech Ray to deal 3 damage to it, is there any window where they could play Primal Strength to save the unit?

Ruling: No, there is no window to play Primal Strength to save the unit in this scenario. Once the opponent passed focus to you without playing an action, they cannot respond to your Hextech Ray with an action. The unit will die when Hextech Ray resolves.

If a battlefield has one unit and one hidden unit, and the opponent plays Unchecked Power, can the hidden unit be flipped after the damage to prevent losing control of the battlefield, or must it be flipped before taking damage?

Ruling: The hidden unit must be flipped before taking the damage. You cannot flip it after damage to save it from being trashed when you lose control of the battlefield.

If Tasty Faefolk dies at a battlefield with Zhonya's hidden, can you flip Zhonya's in reaction to the Deathknell trigger to save the Zhonya's proc?

Ruling: You can flip Zhonya's in response to Deathknell, but this only saves the Zhonya's proc (prevents it from being trashed) - it does not save the Faefolk itself, which is already dead. Whether this works depends on if the battlefield is contested.

How does focus work in Riftbound combat, particularly regarding who gets priority to act and when combat/showdowns end?

Ruling: Focus is not retained by a player. Whenever a chain closes in combat or a showdown, focus passes to the next player in turn order. A showdown only ends when all players pass without starting a chain in succession.

If a unit with 2 Guardian Angels equipped dies, do both Guardian Angels get destroyed or just 1?

Ruling: Only one Guardian Angel will be destroyed when the unit dies, because only one can replace the dying event.

If an opponent plays Piercing Light targeting my unit, can I respond with Wages of Pain to kill that targeted unit before Piercing Light resolves, and if so, does Piercing Light still deal its second 2 damage to another unit?

Ruling: You can react with Wages of Pain after Piercing Light is played and targets are chosen. Piercing Light will still deal 2 damage to the other unit even if the first target is killed by Wages of Pain before Piercing Light resolves.

Is there an overtime procedure for best of 3 matches when both players have won 1 game each?

Ruling: Yes, there is an overtime procedure for best of 3 matches when the series is tied 1-1. The player with the most points at the end of 5 turns wins the overtime game.

If both players pass their actions sequentially in combat, can either player then play a reaction before combat damage?

Ruling: No. If both players pass sequentially on an empty chain, combat immediately progresses to combat damage with no opportunity to play additional cards.

Does Immortal Phoenix's effect work in the graveyard to revive when you play Cull the Weak and kill your own unit?

Ruling: Yes, if you play Cull the Weak and kill one of your own units, Immortal Phoenix can return from the graveyard.

When a showdown starts and multiple attacker and defender abilities trigger, in what order do they go on the chain and who decides the order? When can players add reactions?

Ruling: When a showdown starts, all "when attacking" triggers are placed on the chain in an order chosen by the controller of those units, then all "when defending" triggers are placed on the chain in an order chosen by the defender. After triggers are arranged, the defender has priority to add reactions first (as the player who owns the top...

What is the correct sequence for setting up and starting a 1v1 game in Riftbound?

Ruling: Players reveal legends and champions first, then select battlefields (simultaneously in best of 3, randomly in best of 1), determine turn order, draw 4 cards, mulligan up to 2 cards in turn order, then the first player begins their turn.

Can a player play an action after an opponent's action or ability resolves outside of combat/showdown?

Ruling: Outside of a showdown, there is no window for a player to play actions after an opponent's spells or abilities resolve.

If I Hextech Ray my own Immortal Phoenix, can I bring that same Phoenix back from the trash using its ability?

Ruling: Yes, you can use Immortal Phoenix's ability to bring itself back from the trash after using Hextech Ray on it.

Can a player react to a unit moving onto a battlefield before a showdown starts?

Ruling: A standard move without abilities triggering does not allow players to react before the showdown starts. The move triggers a cleanup, stages the showdown, and proceeds directly to the showdown without priority unless something triggers to open a chain.

Can the deal 6 damage triggered ability from Riptide Rex be reacted to?

Ruling: Yes, the deal 6 damage can be reacted to. While permanents (units and gear) themselves cannot be reacted to because they don't linger on the chain, play effects are triggered abilities that enter the chain separately and can be reacted to.

Can you play an action spell (like Primal Strength or Cleave) in response to an opponent's reaction spell (like En Garde) during a showdown?

Ruling: You cannot play action speed spells in direct response to a reaction spell like En Garde because there is already a chain active. You can only react (not act) when a chain exists.

When using Charm to move an enemy to my backfield, who is considered the attacker?

Ruling: When you use Charm to move an enemy to your backfield, that enemy is considered the attacker.

Can a player reveal a hidden Tideturner from one battlefield and use its swap ability to swap with a unit at a different battlefield where a showdown is occurring?

Ruling: Yes, this is legal. You can play reactions from any battlefield when there is an item on the chain, regardless of where the showdown is occurring. Hidden restrictions only apply to targeting, and Tideturner has errata that allows its ability to bypass that restriction.

When Player A plays Stand United from hidden at battlefield A targeting their unit, and Player B plays Mystic Reversal to gain control of it: (1) Does Stand United retain the targeting restriction to the battlefield it was hidden from? (2) If Player B controls no units at battlefield A, how does resolution proceed?

Ruling: When a spell played from hidden is controlled by another player via Mystic Reversal, it retains the targeting restriction to the battlefield it was played from. The new controller cannot make new choices for targets, and if the original target is no longer friendly to them, the buff portion fails but other effects (like "buffs grant +1 Might this...

Can Monastery of Hirana spend an enemy buff?

Ruling: No, you cannot spend enemy buffs. Players may only spend buffs on units they control. Nuances: - The buff must be one you control - You can only control something in play, but it does not have to be a buff at a battlefield

When is first player decided in 1v1 - before or after battlefields are revealed?

Ruling: First player is determined after battlefields are placed. Battlefields are placed face-up in the battlefield zone (a public information zone) before turn order is chosen.

Do conditional passive abilities apply mid-resolution of a spell/ability, or only during the next cleanup?

Ruling: Passive abilities check constantly, including during the resolution of spells and abilities. Sequence: - When a spell begins resolving that changes game state (like drawing cards) - Passive abilities immediately recognize those state changes - The passive ability applies before the spell finishes resolving

When Yasuo/Leona attacks a player holding Reavers Row with a buffed unit, what is the timing interaction between the attack triggers and Reavers Row's exit ability?

Ruling: Reavers Row resolves before Yasuo or Leona's attack triggers. The defender's unit exits the battleground before the attacker's abilities can affect it.

When Jinx, Demolitionist is played with Sun Disc activated and Flame Chompers is discarded as part of Jinx's triggered ability, in what order do the abilities resolve and which units get readied?

Ruling: Sun Disc is a passive effect, not a triggered ability, so Jinx enters the battlefield already ready. Flame Chompers' triggered ability goes on the chain after Jinx's "When You Play Me" trigger fully resolves, meaning Flame Chompers is played after Jinx is already on the battlefield and readied.

Does Convergent Mutation's effect last until end of turn or is it permanent?

Ruling: Convergent Mutation's effect lasts until end of turn. It was errata'd from its original text. Nuances: - The card was changed via errata because a permanent effect would have been too powerful - The card remains strong in decks like Teemo with Mundo despite the errata

Can you react to Zaunite Bouncer's ability? Does it start a chain?

Ruling: Yes, you can react to Zaunite Bouncer's "When You Play Me" trigger. It will go on or create a chain after Bouncer enters play.

Are you allowed to take notes of your opponent's hand from a Sabotage or Mindsplitter effect?

Ruling: Yes, you can write down information about your opponent's hand when you see it through effects like Sabotage or Mindsplitter.

If a 5 might unit is marked for 4 damage from Void Seeker, then takes damage from Hexray, and the opponent chains Call to Glory (which is then Stupified), does the unit die before Call to Glory resolves?

Ruling: Yes, the unit dies before Call to Glory resolves. Sequence: - Void Seeker marks the 5 might unit for 4 damage - Hexray deals damage to the unit (bringing total damage to 5 or more) - Opponent chains Call to Glory - Stupify is chained to Call to Glory - Cleanup happens after Stupify resolves, killing the unit (since...

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